Case Study | University Project
UX Design, UI Design, Design Thinking, User Research
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Brief
To design a solution to a problem or opportunity within a context of the following streams: Sport, Food, Online Shopping, or Travel. The solution will take the form of a digital user interface on a primary platform (e.g., mobile, tablet, desktop, etc.).
The food stream was chosen for this project.
This project was undertaken as part of my studies at the University of Sydney
The Problem Space
Research
62.5%
do not actively seek out new places to eat
87.5%
felt apps and websites do not give enough options for lesser known places
62.5%
100%
Consumers are skeptical of unfamiliar food places due to preconceived notions and a fear of disappointment stemming from ambiguity and lack of prior knowledge.
The mental effort required to evaluate new food places leads consumers to default to convenient, familiar choices.
Consumers are more likely to try a food place by recommendation. A recommendation can break the preconceived notion.
Competitor Analysis

Widely used for location-based search
User reviews and photos
Menu links and filters
Overwhelming choices
Little personalisation
Difficult to trust ratings at glance
High convenience
Fast reordering
Easy comparison of restaurants
Overwhelming choices
Focused on delivery, not dine-in
Little personalisation
Opportunity
Reduce the overwhelming options and create a smoother experience
Encourage exploration
Utilise forms of social recommendations
Problem Statement
How Might We
How might we leverage social recommendations to build trust and reduce hesitation in trying new food places?
The Solution
The app that empowers food discovery through social recommendations and preferences.

Interactive Prototype (Use full screen for the best experience!)
Discovering new places is more personalised and specific depending on their preferences (Flavours).
Onboarding Screens





Platform Screens

Home

Discover

Restaurant
Profile Screens




